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Staying at home is something recommended after seeing the brilliant weather effects in play. Anyone who has played a racing game recently will know the Circuit of Spa-Francorchamps, but what about the famous track from the 60s? The 14km course that was one of the more difficult circuits in F1, and with the inclusion of the classic Lotus vehicles, you can replicate such events from the safety of your own home. What is nice to see is the inclusion of historical tracks, while not many of them (only two), it’s cool to see a developer go out of their way to bring more history to racing games that isn’t in the form of cars. The track selection is just as impressive, adding another 20 to the base roster, increasing its total to 60, with 130 layouts across them. The addition of new cars, jumping from the base game of Project CARS‘ 65 count to just over 180 in this sequel, allows for the events to stretch out and bring disciplines like Rallycross and Ind圜ar, while the selection of cars covers many eras of motorsports, from the vintage open wheel racing of the 60s with the Lotus Type racing cars to current technological masterpieces in the form of the 2017 Honda NSX. It’s still not on the level of something like the Forza Motorsport series, but I found what is here adds enjoyable progression to this series.Īll the brand new content helps the career stay entertaining there is a huge increase of cars, tracks and motorsport types.
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Throw in a few invitational events that can be taken whenever after unlocking, rather than part of the calendar date that was used in the first game, plus unlockable loyalty events for manufacturers, and you have a career mode that is enhanced with better pacing and choice. This is a brilliant time saving feature for anybody who doesn’t enjoy spending 20 minutes a race, but also gives the option to those people that do. On top of the first game’s features, such as allowing to skip practice and qualifying, Project CARS 2 goes a step further and allows the player to set the lap amount – minimum is determined on the length of the track, so it’s often two or three laps for standard circuits – or time limit if the race is timed based. Players still need to finish the championship they signed up to before being able to continue on, but the game offers short or long versions of each tournament by decreasing the track list. It is the added variety and options this time around that improves the career. Pathways can cross between these six lines, so if you fancy jumping out of touring cars and into rally cross, which is on a different career line, you can, as long as it’s on the same tier as currently unlocked.
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This is all still here in the sequel, somewhat, as the option to start in Go Karts, Renault Sports or low league racing vehicles are still available, but higher events are something to strive for, as they are locked until arriving onto their tier category, offering a progression goal for each tier from the six career starting options. Another option was simply to start big by hitting the Tier 1 tournaments and enjoying the fastest cars in the game.
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In Project CARS, the career felt soulless, being a lifeless grid to fill in, completing each section as players moved up the ranks to the big leagues of motorsport and ticking off those accolades for each race type. Over two years later and more experience in hand, the sequel is here that builds on all the great things about the original game, but still can’t quite shake some of the issues that spoil the overall package.Ĭareer returns for the game’s main single player progression, but with a few changes that make it a more dynamic and interesting. It led to creating a great racing game with beautiful visuals and stunning weather, but did suffer slightly with AI issues and adapting its handling model to a controller. It was a different funding scheme than Kickstarter or the Early Access Steam feature, as supporting the development went as far as being an investor in the project, gaining payments back after release if the game made profit (which it did). The team at Slightly Mad Studios, who were previously known for the Need for Speed: Shift series, decided to take their ambition and fund a racing game through their own money along with the funds raised by the community supporting them.
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The first Project CARS had a fascinating history behind it.
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